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What To Expect When Working On A VR Project With Sliced Bread
If you’ve never worked with an animation studio before you would be forgiven for being a little unsure about what the animation process is, and how it all works. Do you want to know exactly what to expect if you work on an animation project with Sliced Bread Animation?
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How To Host Unity WebGL Builds On LMS With xAPI Tracking
In this guide, we’ll walk you through the process of hosting a Unity WebGL game on an Learning Management System (LMS) with xAPI tracking. LMS platforms like SCORM Cloud are popular for delivering and tracking online learning content. By integrating xAPI (Experience API)—a modern learning technology standard—into your Unity project, you can track detailed learner [...]
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Bringing Metahumans To Life An R&D Project: AI And Unreal Engine Transform Game NPCs
The objective of the project was to make Unreal Engine's Metahuman characters respond and act using AI, including language models. This would create AI-driven non-player characters (NPCs) in games or characters in 3D applications, including augmented and virtual reality, who can offer new interactions each time they're spoken to. These characters were equipped with specific [...]
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How Gantt Charts Optimise The Production Process
When it comes to project managing, Gantt charts form the backbone of our production process. On the surface it's easy to assume a Gantt chart is just a way to visualise a schedule. However, some of you may not even know what a Gantt chart is. So let's look at what Gantt charts are, why [...]
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Developer Guide on Synchronising Transform in AR (Vuforia) using Fusion
Augmented reality has been around for years, with games like Pokemon Go putting AR in the hands of millions of players worldwide. However the variety of ways we can apply AR are still being explored, with multiplayer capabilities still being a relatively new and undocumented aspect of AR. Synchronising Transform, meaning the position, rotation, and [...]
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Oculus Developer Mode Set Up Guide
Here at Sliced Bread Animation, we’ve worked on a range of different immersive VR experiences, from venturing inside the human heart to fire safety training in the workplace. In order to create these experiences, we need to use what's called the ‘Developer Mode’ on the oculus headset. The developer mode allows us to ‘sideload’ our [...]
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How To Create a PDF Certificate in Articulate Storyline
This is a tutorial to help support the output of a PDF certificate using Articulate Storyline. Articulate 360 is a holistic suite of interconnected applications for one’s e-learning needs. From authoring, to sourcing assets, to training and collaborating. These apps include Storyline, Studio and Content Library 360. This tutorial will be focusing on Storyline, but [...]
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Creating Synthetic Data Using Unity
What is Synthetic Data? Synthetic data is a result of artificially manufacturing any sort of data - whether it be images, texts, or audio - algorithmically, rather than generating the data type by real world events. These data sets are used as a stand-in for testing production or operational data, to further corroborate mathematical models [...]
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How to create Image Targets on Vuforia Developer
Looking to make your own Augmented Reality (AR) application, and would like to integrate 2D and 3D into your application but unsure on how to create Target Images? Vuforia Developer is the software for you.
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How to create a Gantt chart for animation production
Gantt charts are particularly helpful if you are working with a team because they allow everyone to see what stage the animation is at, and who is working on what and are a widely used project management tool that are an invaluable part of the planning process when producing an animation project.
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