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  • Bringing Metahumans To Life An R&D Project: AI And Unreal Engine Transform Game NPCs

    The objective of the project was to make Unreal Engine's Metahuman characters respond and act using AI, including language models. This would create AI-driven non-player characters (NPCs) in games or characters in 3D applications, including augmented and virtual reality, who can offer new interactions each time they're spoken to. These characters were equipped with specific [...]

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  • HAPPIE Haptics For Innovate UK – VR Tactile Feedback

    Introduction Haptic Authoring Pipeline for the Production of Immersive Experiences, or HAPPIE for short, was an Innovate UK funded Research and Development project that Sliced Bread Animation was more than excited to tackle in the later months of 2019 through to 2021. The aim of the research was to build projects that would give a [...]

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  • Using Game Engines To Create Synthetic Data

    The evolution of deep learning models has seen significant advancements in recent years. With the adoption of game engines such as Unity and Unreal Engine, animation teams can support data scientists by generating insightful visualisation from synthetic data. Animation is becoming increasingly popular in a business environment. Even in a standard format, animated visuals such [...]

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  • Unity3D vs Unreal Engine – Which is the right engine for you?

    Overview There are two major players when it comes to the subject of game engines - Unity3D and Unreal Engine. Both of these engines have been steadily and rapidly evolving along with the gaming industry. Some of the world’s most popular games are powered by these engines, such as Fortnite with the Unreal Engine, and [...]

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