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Moving from Vuforia to AR Foundation: Image Tracking and Sticky World Anchors in Unity
Vuforia has long been a popular choice for image-based augmented reality in Unity. It's easy to configure, provides reliable image tracking, and makes positioning 3D content relative to a printed marker straightforward. However, while developing an AR training application for iPad, we decided to explore a more native approach using Unity's AR Foundation and Apple's [...]
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Using MediaPipe in Unity for Face Tracking, Pose Detection, and Background Replacement
Build Unity experiences that respond to people, not inputs with MediaPipe What if your Unity project could react to a person instead of a button? We’ve used MediaPipe in Unity to build interactive installations where users walk up to a screen and instantly become part of the experience. Their face is tracked, their movement drives [...]
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Create a UI Magnifier in Unity (URP) Using a Second Camera
A magnifier inside the UI is useful for highlighting 3D models, inspecting objects, or providing accessible zoom functionality. This guide explains how to create a magnifier panel in Unity using a secondary camera and a RenderTexture, fully compatible with the Universal Render Pipeline (URP). Step 1: Set Up the Magnifier Camera Create a new camera [...]
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