Healthcare education can take many forms. Over the years, we have created everything from 3D medical animations explaining complex mechanisms of action to interactive e-learning, gamified learning experiences, virtual reality training and, more recently, AI-powered conversations with realistic virtual characters. But what technology to use is rarely where we start.
We ask – what does someone need to understand, practice or do differently as a result of the experience?
We have been working with healthcare and pharmaceutical organisations for more than two decades, including global brands such as Takeda, GSK, Pfizer, Bayer, Novartis, and Merck. During that time, the possibilities for healthcare education have changed enormously.
A subject that might once have been explained through a medical animation can now become an interactive experience. Learners can make decisions, explore consequences, practise conversations or step inside an immersive environment. Sometimes, of course, an animation is still exactly the right answer.
So rather than looking at healthcare education in theory, we wanted to share some of the ways we have actually approached it, and why different learning challenges call for very different solutions.
Making complex healthcare information easier to understand
One of the main challenges in healthcare education is explaining the complex. Whether the audience is healthcare professionals, patients, pharmaceutical sales teams or internal employees, there can be a huge amount of information to communicate. Anatomy, disease pathways, mechanisms of action, clinical data and treatment pathways can be difficult to understand from words and diagrams alone. This is where medical animation remains an incredibly useful tool.
We’ve produced medical and pharmaceutical animation for many years, using 2D and 3D animation to take viewers inside the human body, visualise processes that cannot be seen and explain how treatments and medical devices work.
The value isn’t simply making complex information look attractive. Good 3d medical animation allows us to control exactly what the audience sees, when they see it and how much information they need to process at once.
A complex biological process can be stripped back to its essential components. The camera can travel somewhere that would be impossible in real life. Microscopic processes can be made visible and relationships between different pieces of information can be demonstrated rather than described. For some healthcare education challenges, that clarity is exactly what is needed. But understanding something is not always the same as being able to apply it.
Moving healthcare e-learning beyond click-and-continue
E-learning gives healthcare organisations an obvious advantage: it can provide consistent education to large, geographically dispersed audiences.
But there is an equally obvious problem as it is very easy for digital learning to become passive.
Read some information. Click Next. Answer a multiple-choice question. Repeat. We have increasingly designed our healthcare e-learning around decisions, scenarios and interactions rather than simply presenting information.
For Takeda, for example, we developed a gamified learning experience that turned the learner journey into something closer to an adventure. Progress through the content was represented visually, with challenges, destinations and achievements forming part of the overall experience. The important part wasn’t simply adding game mechanics.
The gamification gave the learning a structure and a sense of progression. It provided a reason to keep exploring and created opportunities to turn learning objectives into challenges.
This is an approach we use increasingly across e-learning – give the learner something meaningful to do with the information. That could mean making a clinical decision, identifying a risk, exploring a branching scenario or seeing the consequences of a choice.








