Given the nature of production, planning all the asset requirements is key. Unlike linear animation, where everything is built to camera, here you build for the environment. That means many more assets and detail and you’ll need to balance that with performance constraints (polygon count etc.). You won’t want to compromise the experience either, VR projects are not particularly cheap to produce and against the investment, you’ll want to be sure the end-user walks away with lasting memory of their experience.
What we did
A fully immersive, multisensory virtual reality experience within the hearts of aortic stenosis patients. Virtual reality provides great potential for new approaches to learning and understanding in the corporate event space, and in this particular instance, and understanding of the condition.
Cardiovascular professionals queued at the stand and in the experience room to access the experience, showing a real interest in the Virtual Valve. Using iPads to collect feedback afterwards proved invaluable with ratings scoring over 90% and individuals providing comments such as ‘Tremendous’, ‘Nothing less than amazing’, ‘Super-marvellous and inspirational’, ‘Great to see the anatomy in a new way. Really innovative!’
Virtual Valve won 4 awards at the PM Digital Awards 2016, including Gold for HCP education and support.