In August 2004, Google (anonymously) placed a billboard over Highway 101 in Silicon Valley. The billboard read, in stark, unbranded, black and white script: ‘{first 10-digit prime found in consecutive digits e}.com.’
The answer – of course – is 7427466391.com. People who followed the trail this far were met with another equation. Having beaten this one, they were routed to Google Labs, and a message that said:
“One thing we learned while building Google is that it’s easier to find what you’re looking for if it comes looking for you. What we’re looking for are the best engineers in the world. And here you are.
As you can imagine, we get many, many resumes every day, so we developed this little process to increase the signal-to-noise ratio.”
In the eyes of many, this is one of the earliest and highest-profile examples of gamification in recruitment. Signalling a departure from traditional and, let’s face it, tired hiring processes, gamification represents a way to engage candidates, test their abilities, create a brand atmosphere and reduce demand on resources – all while, hopefully, providing a platform for a fun and enriching experience.
The world has come a long way since Google’s billboard stunt in 2004, and so has gamification as a recruitment tool. In today’s blog post, the Sliced Bread Animation team will examine the concept more closely. We’ll go through some key definitions, impacts, and examples, before moving on to best practices and core benefits.
Strap in!