How can we measure the results of elearning modules?
Learning and development directors in many industries often face a common question: How can we measure the results of elearning modules? And does gamification improve outcomes?
Gamification has steadily gained popularity over the years, but it still battles an image problem. Too often, it’s dismissed as a gimmick or a bit of fun, not something that delivers concrete business results. However, gamified e-learning is an effective, data-driven method for driving behavioural change.
When designed by a knowledgeable team with plenty of real-world experience, gamification isn’t about trophies or leaderboards. Instead, gamified elearning modules tap into our natural motivation, using data to measure how learning feeds into performance and production.
Engagement-Driven Evidence of Learner Competence
With traditional training modules, it’s often difficult to tell whether they’re truly effective. Completion rates may be able to tell you who finished taking a course, but they don’t reveal much about whether people absorbed what they learned, not to mention whether they’ll retain or apply that knowledge in the future. In too many circumstances, these modules merely encourage learners to tick the box rather than change long-term behaviours.
With gamified e-learning, employers can integrate progress tracking tools and performance analytics, providing valuable insights about employee competence. For example, a safety training module could include decision-making scenarios, and the platform can track how often employees make the correct choices and how performance improves over time.
Here’s a concrete, real-world example: A bank in Lebanon wanted to level up its employee training modules and designed an e-learning module with gamification elements. Compared to the previous module, the gamified e-learning module produced 65% higher employee engagement and 67% higher job satisfaction.










