The brief
What we did
We worked alongside the award winning digital healthcare agency emotive on an Oculus Rift project called ‘Diabetes Voyager’, utilising Xbox Kinect. Our main role was creation of the in-game 3D models, animation and lighting using Maya and Unity. The game allowed the user to travel inside the body of a diabetic patient, where they visited the heart, brain and vascular system, and faced key challenges related to diabetes management.
Oculus Rift provides great potential for new approaches to learning and understanding in the corporate event space, and in this particular instance, the management of diabetes. 300 delegates streamed onto the stand to experience the Voyager during the three-day conference, totalling 35 hours of captivating virtual reality existence and a lot of excited queuing.
To understand our process more, please see this link.
“Virtual reality (VR) can be used to simulate rich, multimodal and highly controllable environments, which makes it a very useful technology in healthcare. From training healthcare professionals (HCPs) and rehabilitating patients to diagnosing and treating diseases, the variety of ways in which VR is being used is constantly growing. In this article, we will explore some of these uses, including how VR is helping investigators to understand the factors that influence how doctors respond to ethically challenging prescription situations.” Reference link
“It was great to see so many customers completely blown away by what you have created and to be seen as such innovators from embracing and utilising this technology. While the Voyager focused on the field of diabetes, the technology employed has truly exciting potential across a wide range of therapy areas and communication challenges. One of the many opportunities discussed at the recent conference was the potential of this technology to engage with younger, apathetic patients in order to communicate the importance of medication adherence.”
Adam Boucher, Medical Education and Events Manager