These days a huge number of us are watching virtual reality content online, using our VR compatible devices. We wanted to find out how easy it is to create our own VR video and then export it for viewing on the Oculus.
In this tutorial, we will show you how to set up a VR scene in Maya and create a 360° video to view on your VR equipment.
All download links above are for Windows, however there are versions available for Mac.
In the Domemaster3D shelf (in the Rendering section), create a spherical camera rig.
Domemaster3D > Dome Cameras> LatLong Camera
This kind of camera will create a monoscopic frame for your VR project. You can also create a LatLong Stereo Camera, but momoscopic 360° video is enough. If you launch a render with the Latlong Camera, you will see something like this:
Once your scene is ready to render, adjust your render settings accordingly. For image size, choose a 4:1 resolution and convert it for rendering as below:
Start a batch render.
Once your frame sequence is done, import it in Adobe Premiere and export a .mp4 video.
Before opening VR player, expand the .zip DK2 Tracker (extract using right-click > extract) and copy the extracted folder to C:\Program Files (x86)\VR Player\Trackers.
Open VR Player. The interface must look like this:
Indicate your type of tracker.
Device > Tracker > Oculus Rift DK2
Then, configure the projection. As you made a spherical video, you need to put the projection on ‘spherical’.
Media > Projection > Sphere
Now, locate your video file.
File > Open File > with VLC… > [Your Video File]
Put the VR Player’s window on the screen connected to your Oculus Rift, then it’s time to put it on!
To stop/start the video, press the space bar.
Now you can explore your own 360° video!
If you want to put your 360° video online for others to see, you can upload it to YouTube after encoding with Metadata Injector. Here’s our end result (use your mouse to scroll around in 360°):